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İlkokul Öğrencilerinin Dijital Sağlık Oyunlarına İlişkin Görüşleri Nasıldır?

Cilt 10 Sayı 78 kapak

Abstract

How Are Primary School Students’ Opinions About Educational Digital Health Games?

In today's digital age, there are digital developments in every field. In education, which is one of the areas where digital developments are experienced, digital education tools are becoming widespread day by day. At this point, it is important to expand and develop educational digital games, which are the most popular and common digital tools used in education. The aim of the study to examine the perceptions and experiences of primary school students about educational digital games. The duration of the study is 15 weeks and a different game experience is created for the students every week. Students played and evaluated 15 different educational digital games for health education and shared their opinions. The model of the study is qualitative. Phenomenology, one of the qualitative research designs, was used. The sample of the study consists of primary school 4th grade students. In the study, student diaries and observation were used as data collection tools. Data from diaries and observations were obtained and evaluated in weeks. Content analysis was implemented in the analysis of the data obtained from the study. As a result of the study, it has been reached that primary school students have positive perceptions of educational digital games and they like educational digital games.

Keywords Educational digital game, health, opinion, primary students

Öz

Günümüz dijital çağında her alanda dijital gelişmeler yaşanmaktadır. Dijital gelişmelerin yaşandığı alanlardan biri olan eğitimde, dijital eğitim araçları gün geçtikçe yaygınlaşmaktadır. Bu noktada eğitimde kullanılan en popüler ve yaygın dijital araçlardan olan eğitsel dijital oyunların yaygınlaştırılması ve geliştirilmesi önem arz etmektedir. Araştırmanın amacı, ilkokul öğrencilerinin eğitsel dijital oyunlara ilişkin algı ve deneyimlerini incelemektir. Çalışma süresi 15 hafta olup öğrencilere her hafta farklı bir oyun deneyimi yaratılmaktadır. Öğrenciler sağlık eğitimine yönelik 15 farklı eğitici dijital oyun oynayarak değerlendirmiş ve görüşlerini paylaşmıştır. Araştırmanın modeli niteldir. Nitel araştırma desenlerinden biri olan fenomenoloji kullanılmıştır. Araştırmanın örneklemini ilkokul 4. sınıf öğrencileri oluşturmaktadır. Araştırmada veri toplama aracı olarak öğrenci günlükleri ve gözlem kullanılmıştır. Günlüklerden ve gözlemlerden elde edilen haftalık veriler incelenmiş ve değerlendirilmiştir. Çalışmadan elde edilen verilerin analizinde içerik analizi uygulanmıştır. Araştırma sonucunda ilkokul öğrencilerinin eğitsel dijital oyunlara yönelik olumlu algılara sahip oldukları ve eğitsel dijital oyunları sevdikleri sonucuna ulaşılmıştır.

Anahtar Kelimeler Eğitici dijital oyun, sağlık, görüş, ilkokul öğrencileri

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