Bağımlılık Olgusu: Oyun Bağımlılığında Psikodinamik Bir Gözden Geçirme
Öz
Davranışsal bağımlılık kavramı, madde kullanım bağımlılığı dışında, bireyin dürtüsel biçimde tekrar ettiği eylemlerle tanımlanmaktadır ve psikoloji alanında nispeten yeni önem kazanan problemlerden biri haline gelmiştir. Kumar bağımlılığı ile benzer tanı ölçütlerine sahip olan oyun bağımlılığı, davranışsal bağımlılık alanlarından biridir ve bu alanın sebeplerinden biri olan erken dönem nesne ilişkileri ile ilgili çalışmalar oldukça kısıtlıdır. Gelişen teknoloji ile birlikte yaş grubu farketmeksizin bireyleri etkisi altına alan oyun bağımlılığı, erken dönem başarısız nesne ilişkileri ile açıklanmaktadır. Oyunun yetişkin yaşamındaki önemi söz konusu olduğunda, çalışmaya fantezi kavramı da dahil edilmiştir. Genel itibariyle bu çalışmada, bireylerin sanal dünyanın kontrol edilebilir derinlikli ve renkli yönlerine duydukları karşı konulamaz ihtiyaçları, bireylerin geçmiş yaşam örüntüleri, ego işlevleri, kendilik ve nesne tasarımları bağlamında açıklanmaya çalışılmış ve davranışsal bağımlılıkların klinik görünümleri ve bunlarla çalışırken kullanılan psikodinamik yaklaşımların önemi vurgulanmıştır.
Anahtar Kelimeler Oyun bağımlılığı, davranışsal bağımlılık, bağımlılığın psikodinamik yönleri, fantezi
Abstract
The Addiction: A Psychodynamic Review of Game Addiction
The behavioral addiction, apart from substance use addiction, is defined by impulsive repetitive actions of the individual and has become one of the relatively new problems in the psychology community. Game addiction, which has similar diagnostic criteria with gambling addiction, is one of the areas of behavioral addiction, and studies on early object relationships, one of the reasons of this field, are very limited. Game addiction, which affects individuals regardless of age group with the developing technology, is explained by the early period unsuccessful object relations. When it comes to the importance of play in adult life, the concept of fantasy is also included in the work. In general, in this study, the irresistible needs of individuals for the controllable depth and colorful aspects of the virtual world were tried to be explained in the context of individuals' past life patterns, ego functions, self and object designs, and the clinical manifestations of behavioral addictions and also the importance of psychodynamic approaches when working with them were emphasized.
Keywords Game addiction, behavioral addiction, psychodynamic aspects of addiction, fantasy
Kaynakça
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