Ulakbilge - Sosyal Bilimler Dergisi
www.ulakbilge.com
Cilt 10, Sayı 75  2022/8  (ISSN: 2148-0451, E-ISSN: )
Mine KÜÇÜK, Gürsoy ŞEREF

NO Makale Adı
1659518052 SMART WATCH FACE DESIGN IN THE CONTEXT OF THE USER EXPERIENCE

EXTENDED SUMMARY
Since ancient times, human beings have developed various methods and tools to measure the concept of time, which we can define as the time from sunrise to sunset. This experience is It can be defined through examples that started with the sundial of the Egyptians in the 1500s and continue with smart watches today. Before the development of a watch in the historical process, it is more important to focus on what basic elements it should contain in terms of quality. Because the historical process is built on these basic elements in the context of user experience. Basically, the most basic function expected from a watch is to inform the user about the time. For this reason, it is sufficient to have a regular, continuous and repetitive nature and to provide accurate information to mark structurally equal time periods. However, today's users' expectation of a watch in terms of functionality has gone beyond the ability to make temporal notifications. The biggest factor in this situation is technology.

Smart watches, which we include among technological devices, constitute a sub-category of the most up-to-date smart wearable mobile devices that technology offers to the user today. It is known that the first wearable watch in the historical process was produced by Patek Philippe in 1868 for Countess Koscowics as an accessory. Therefore, it is important to note that the wearable function of a watch is not a new step. However, the fact that the functions loaded on the watch through this function interact with the user in a technological context distinguishes smart watches from other movement logic watches. The data obtained as a result of the literature review on smart watch technology has shown that the functionality element is at the forefront and leaves other elements behind. In particular, studies on this element have been carried out in the context of successfully accessing user data through a software. Because smart devices are designed on the logic of accessing user data and developing functionality for the needs of the user in line with the data reached. Basically, the adoption of wearable technologies is based not only on the technological functions, but also on the aesthetics of the design. The term “fasnology” used in the literature is used to describe this situation. However, within the controversial environment in the literature on the functionality and aesthetic values of a smart watch, it is possible to find many types of watches designed for various audiences in the smart watch market. From this point of view, the research evaluated the effect of the interface design of a smart watch on functionality for target users through visual designs. The research, which was carried out with the participation of 55 students studying at Kütahya Dumlupınar University, Faculty of Fine Arts, Visual Communication Design Department and taking the elective course "Information Design II", was completed in a seven-week study period. This study aims to provide students with multiple experiences such as making a visual design during the design process, making multidisciplinary research, exploring the limits of the device while designing an interface for one of today's leading technological devices such as smart watches, thinking about design possibilities in the context of user experience, and deciding on the appropriate software for design. important because they go through the process. In the research, phenomenology, one of the qualitative research methods, was preferred to investigate the experiences of the participant students and the project-based learning model was applied.

The design process carried out within the scope of the project called smart watch interface design has enabled us to reach some important outputs. In the project process, in which the project-based learning model is applied, it has been seen that the knowledge of the project participants on the subject has a positive effect on the design process in order to create successful designs. The fact that only two of the 55 students participating in the project used smart watches and got to know the technology caused the work schedule planned for the design process of the project to change. On the other hand, the prejudiced view of the students on the subject of the project negatively affected the success level of the designs in terms of functionality and aesthetics. However, throughout the project process, the participant-student started to develop their designs by being involved in the process, by carrying out field studies such as what a smart watch is, the technology it uses, and its user potential. The data obtained within the scope of the literature research showed that there are no visual design principles in smart watch interface design. This situation causes an uncertain environment in terms of which aesthetic values the designer will consider the subject. “Should there be standard design principles in smart watch interface design, which is a wearable technology? Can the design principles used for visual communication designs be evaluated in smart watch interface designs? Are the existing design principles for web and mobile interface designs valid for smart watches? In the context of unanswered questions, it has limited us to make a full assessment of the aesthetic value of the designs developed within the scope of the project.

In summary, the research provides information about the current state of technology with a real-world understanding through smart watches. New studies on smart watches in the field of visual design contribute with inspiring findings.