Ulakbilge - Sosyal Bilimler Dergisi
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Cilt 10, Sayı 70  2022/3  (ISSN: 2148-0451, E-ISSN: )
Birsen ÇEKEN, Turgay KARATAŞ

NO Makale Adı
1648795518 A STUDY ON THE RELATIONSHIP BETWEEN NEW MEDIA AND 3D COMPUTER GRAPHICS

Knowledge is based on experience, and in the historical process, this acquisition of knowledge has been a way of meeting needs and interacting with people. Communication in every period of life has also continued its development in parallel with the development of human beings, and the tools that emerged thanks to technological breakthroughs based on information also supported communication processes. Technologies such as telephone, television and radio that followed an invention such as the telegraph increased the circulation of information. Global leap is internet and computer technologies. These technologies, which were initially carried out with purely military intentions, have become commercialized and spread over time, continuing their development and have created interaction and development in completely different areas. Thanks to software and programs developed for computers, the depth of objects in the real world has also been visualized, and the resulting simulations have become the ancestor of today's 3D computer graphics. All developments in computer software and hardware accelerated the development of devices with video and audio features such as smartphones and tablets. Depending on this development, interactive interaction has developed by paving the way for image processing, playback and human-screen, human-machine interface interaction. In this study, the relationship of smart phones, tablets and wearable devices, which are a result of computer and internet-based developments, with 3D graphics, is examined through development, spread and the areas they affect. The extent to which this technological interaction, which creates a copy of a real world with human beings, affects human life among flight simulators has taken its place in the research.
Keywords: New Media, 3D Computer Graphics, Communication, Interactive Media