Various of artistic disciplines such as painting, literature, photography and cinema, visual arts, auditory arts and dramatic arts interact with each other in the creation of items such as composition, color, storytelling. Over time, these images have become images that the classical cinema has enjoyed. While Muybridge's photographs are the starting point for animated films, digital art takes advantage of the idea of moving images. Apart from art branches, video games utilize linear narrative methods (storytelling). The video game, especially Silent Hill (1999), is not to be remotely inspired by other art circles, imitating the scenes of white screen. Bosch, Bellmer in character design; in town design, Lynch, Hitchcock and other directors; The painters like Wyeth are stunning. The purpose of this study is to reinforce the interactions of the art branches with intertextual and picturesque visual examples and to examine them by considering literary, pictorial (picturesque) and cinematic methods.
Keywords: Silent Hill, Transmedia, video games, survival horror, intertextual